A full game loop, live in your browser. No app store, no downloads — just a wallet if you want one.
Sprites spawn around real streets, parks and waterfronts. Same spot, same spawns, refreshed every 15 minutes.
Flick a Sigil card with perfect timing. Curve it for bonus odds. Land Excellent throws to bind rarer, stronger Sprites.
Every catch mints a holographic card with rolled stats. Instant-sell to the treasury or list it on the player market.
Swap $SGO to ETH on the Uniswap v4 pool — or finish in the top 10 daily Collector Scores and split the Daily ETH Prize Pool.
Eight essences. Five rarity tiers. Every one rendered live — and every one has a 1-in-256 shiny variant.
Trade $SGO on Pons → 2% creator fees → treasury → buybacks pay collectors + Daily ETH Prize Pool. No inflation, no promises — a fee loop that turns trading volume into payouts and daily ETH prizes.
Buy or sell $SGO on the bonding curve, then on the Uniswap v4 ETH pool after graduation.
2% of every trade is paid to the project in ETH.
Holds the ETH. 70% buys $SGO back from the pool; 30% goes to the Daily Prize Pool.
Bought-back $SGO funds instant-sell payouts; the prize share is paid in ETH to the top 10 daily Collector Scores.
30% of every day's Pons creator fees fills a prize pool in ETH. At 00:00 UTC the top 10 daily Collector Scores split it, paid straight to their wallets on Robinhood Chain. Everyone restarts at zero the next morning, so every day is a fresh race.
Map, catch, holo cards, market, treasury-backed instant sell, ETH cash-out and the Daily Prize Pool leaderboard (in-game economy simulated until on-chain payouts ship). Connect a Robinhood Chain wallet anytime.
Bonding-curve launch on Robinhood Chain, graduation to the Uniswap v4 ETH pool with locked LP, creator fees streaming to the treasury contract.
Card NFTs, on-chain instant-sell settlement from treasury buybacks, the Daily Prize Pool paid by contract in ETH at 00:00 UTC, verifiable payout budgets.
Friends on the map, co-op raid spawns for Legendaries, guild shrines, seasonal Codex, community-designed Sprites.